• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character C.o.r.e - The Machine

This character is actively played.

BitCatalyst

I'm not short.
Joined
Apr 4, 2021
Messages
19
Reaction score
40
Points
38
Character Information

Full Name: C.O.R.E (Copperforged Occult Resistant Exterminator)
Heritage / Culture: Mech Automata
Age: Constructed 305AC
C.O.R.E Alignment: ■■■■■■■■■■
Core Concept
C.O.R.E was an automaton made by a Qadir inventor to aid in the Altaleï-Regalian War. It's main use was to combat mages on the battlefield. Now it remains, a relic of a past conflict and a machine with no purpose. It wanders the streets of Regalia, seeking a new purpose.

Appearance Information
C.O.R.E is internally a unique blend of clockwork and hallowtech, with connectors and transmitters completely unique to its creator and not seen anywhere else. Visually, it has an oxidized, rough copper body that has been strengthened and hardened with alchemy, but is visually busted in many different places, as well as having patches of moss stuck to its back. Its face is asymmetrical, sporting a vertical array of mechanical eyes on an extruded brass panel, slightly to it's right. Two of these eyes are clockwork, and one is hallowtech. On both arms, retractable steel blades are visible, and it's back has a compartment for a built-in puretek.

Proficiencies
[Dexterity] - Attack Stat
[Intelligence] - Defense Stat
Strength: 1
- Melee Point Buy
Concussive Blow
Constitution: 1
- Training Point Buy
Rage Counter
Intelligence: 5
- Puretek Point Buy
Puretek Wrath, Puretek Antimagi, Puretek Burn
- Tech Point Buy
Tech Resist, Hook Shot
- Adapt Point Buy
Mimicry Pack [FREE], Shapeshift Pack [FREE]
Wisdom: 0
Dexterity: 7

- Cutthroat Point Buy
Cutthroat Backstab, Cutthroat Target, Cutthroat Dodge, Cutthroat Reversal, Cutthroat Flash, Cutthroat Tears
- Roguery Point Buy
Soft Landing
Faith: 0
Magic: 0

Plot Hooks
- C.O.R.E was originally built during the Altaleï-Regalian War as a means of combatting the magic-wielding elves, however, he was taken out of commission before he ever saw action.
- C.O.R.E's programming adapts to it's environment, causing him mechanical changes depending on the actions taken against him. For example, if people choose to show it sympathy, he will in turn become a more gentle and protective machine. If people choose to enact violence against it, it will in turn become more violent and dangerous.
 
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