• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Bread For Tax

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faiyde sp04

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I'm not sure if I like it myself, but its worth suggesting.

There has been suggestions for a faction maintenance cost, how about faction owners get the option to pay through silver or a large quantity of bread.
I cant think of a reason to justify this in terms of rp, but it would allow factions with little silver income to pay their tax and would bring a real purpose to farming.
As an uneducated guess I think it may benefit the economy, bringing some value to bread to all those that cant be bothered farming enough.
 
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I like this idea. You could do it for all forms of goods like coco beans, Iron, even wood and smooth stone. For the more common items you have to collect a heck of a lot and for the more rarer goods less. Gives other options to smaller villages/hamlets and independent factions/guilds who can't get a decent flow of silver in the coffers.
Also it's quite RP too.
 
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