• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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General questions before we start:

  • Do you plan on making a Qadir in the future? If not, why?
YES. Work has/is consuming my time, but my hours should come back to a reasonable time soon, and I plan on making a few characters and one such one was a Qadir; I believe I mentioned something about being your granny at one point haha.
  • Have you played a Qadir in the past? If so, why did you stop playing them?
Yes, for a hot minute. The race had just been released and myself and some friends started a family, but they were more survival/faction focused and got bored, so I went back to playing whoever it was I was playing at the time.
  • What aspect of their culture do you like the most and the least?
The engineering is the most interesting aspect, as it opens up the lore to a whole new direction in regards to an Industrial Revolution. I would love to see a Victorian-eqsue Era hit Regalia through progressions. The least... not interesting per se, but explored aspect of the Qadir would have to be their religion. I rarely find characters who are zealous of their religion in Regalia versus other religions (Unionism, Estel, Void, Oldt Fayth, etc).
  • How has your experience with Clockwork Engineering been so far, either as the creator or as the buyer?
Rare. I think once, long ago, I had a character buy one of those mouse things before someone stepped on it.


Qadir Community Questions:

  • Would you be interested in joining a group surrounding Clockwork Engineering? Explain why (not)!
I think a guild of sorts would be a great idea!
  • What are the kinds of activities you want to see this group doing? Focus more on the Clockwork aspect, or rather on festivals, magic even?
Guild activities! Workshops, selling/buying, research (both magic and clockwork), and other guild activities.
  • Are you as a (future?) Qadir player interested in seeing a centralised place for Worship? A continuous attempt to realise the Esrah Alwattah in Regalia?
Yes! As one of the things I mentioned earlier as one of the least explored aspects of the Qadir culture, I think a centralized area for people o worship and preach would help bolster interest.


Clockwork Specific Questions:

  • Would you like to see a centralised clockwork workshop (for any race to join)? A big building for all?
A guild building, as mentioned earlier, would serve this function as well.
  • Would you be interested in having clockworks that are made by your characters explored in regalia and in progressions? For example, submitting a player quest to create new functional machinery, or doing it IG with a 'DM' overseeing it?
Yeet.
  • How do you see this workshop ran? Is there the elder that leads it (like in lore) Or is the most knowledgeable engineer the boss? A council, perhaps?
G U I L D. Perhaps a guild master and then a council that advises them, with members beneath them? A hierarchy would be established of course.
  • Would you like to see Engineers working closely together with Soul Mages? After all, most machinery is powered by Qatils with Soul Essence.
100%. Maybe have a special role for Soul Mages within this guild idea I keep blabbering about.


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