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Heyo, this thread concerns the addition of blaze spawners into Essalonia in order to act as a neutral area for PvP to occur. This allows for the natural occurrence of PvP without the need for raiding, something which has historically been absent from massive, to its detriment. This suggestion has been extensively discussed within the factions/pvp thinktank, with near 100% support from the players involved.
This suggestion, however, was ultimately discussed by game and rejected, saying the "primary concern was that it was too easy to monopolise and camp the location/s, as well as the concern of limiting area for factions to use." And instead staff are going to adjust the blaze rod recipe.
Simply adjusting the blaze rod recipe, however, misses the point. There is no issue with the blaze rod recipe. Blaze rods are currently quite cheap. The idea behind the spawners was to encourage pvp, not to make blaze rods easier to get. Blaze rods were simply chosen because they're something all pvpers need. In reality, "half of our suggestion" was not fulfilled because nobody was asking for this in the first place.
The issue of pvpers monopolizing can be solved in a few ways.
Now, for the rant part.
For reference, I want to give a link to a couple threads by myself and benrekt from a couple years back, during thortuna's game department:
https://forums.massivecraft.com/threads/just-a-short-rant.30987/
https://forums.massivecraft.com/threads/a-long-rant.38155/
Pvpers at those times felt their concerns were not being listened to, and as a result, a large number of pvpers quit around these times. This was due to Thortuna and gethelp being excessively bad at communicating with the player base, and ignoring strongly held opinions of the player base for reasons which frequently turned out to be straight up lies.
Since thortuna and gethelp left, the game department improved immensely in terms of communication, in my personal opinion.
However, when a suggestion gets as much positive feedback as this one did, it needs to be seriously looked at beyond a game staff meeting vote. If game rejects an idea like that, we need alternatives, proposed to us. Not just a "no, now fuck off." That is the type of thing that greatly frustrates pvpers, and leads to a toxic relationship between players and staff. Further, we need communication from the people who actually argued against the idea, not just from winterless. The pvp think tank is his project, I get that, but when winterless is for the idea when discussing with us in the think tank, and then after the vote has to argue against it, it gets frustrating. I get that some staff members find it frustrating to discuss with pvpers, but if they're making the decisions, they should need to see our reasoning behind the suggestion.
This is not an idea that we're going to let go. It is a good idea. Work with us. All that's going to happen by not working with us is a return to the last few weeks, with 0 pvp. That's not something we want. We want to pvp, but we need balancing changes, and we need communication.
@Winterless @CS_Birb @MonMarty
Keep the thread free of flame please and thanks
This suggestion, however, was ultimately discussed by game and rejected, saying the "primary concern was that it was too easy to monopolise and camp the location/s, as well as the concern of limiting area for factions to use." And instead staff are going to adjust the blaze rod recipe.
Simply adjusting the blaze rod recipe, however, misses the point. There is no issue with the blaze rod recipe. Blaze rods are currently quite cheap. The idea behind the spawners was to encourage pvp, not to make blaze rods easier to get. Blaze rods were simply chosen because they're something all pvpers need. In reality, "half of our suggestion" was not fulfilled because nobody was asking for this in the first place.
The issue of pvpers monopolizing can be solved in a few ways.
- Add a recipe for blaze rods involving diamonds or another expensive item. This makes it so that the spawners are preferable, but it is still possible to obtain them without having to fight at spawners.
- Add two-three spawners around the map. That way if a large faction is at one spawner, smaller factions can just go to the others. Still allows for that faction to be jumped and encourage pvp between larger factions, however. Also, spawners work 24/7. Large factions are not logged on massive 24/7.
- Realize that larger factions will get an excess of blaze rods, and sell them. This will create a new market, and help smaller/newer factions get access to blaze rods.
- To be perfectly honest this is a non-issue in my opinion. There's plenty of space in some less desirable biomes.
- Expand the world boarder a bit and add a large island in the ocean, claim the entire thing. New space. Or just add it in the current ocean.
- Literally I will disband sunkiss and donate the land to the server if that'll get this suggestion through.
- Move the location of the spawner every few weeks. Pvpers aren't going to remake their bases that often just to be a little closer to the spawner. It will take very little time for a rank 1 to just move the claim, and 2 seconds for a rank 3 to throw in a spawner after that.
- Put the spawner near spawn. Give new players pvp invulnerability for an hour to protect them from factions occurring outside spawn. The Pvp tag prevents people from just running back into spawn and being safe. It sucks imo compared to just putting it elsewhere in essalonia, but better than nothing.
- Make a seperate world for it, don't add a tp to it, put the portal somewhere in essalonia, takes up much less space, less worth claiming around.
Now, for the rant part.
For reference, I want to give a link to a couple threads by myself and benrekt from a couple years back, during thortuna's game department:
https://forums.massivecraft.com/threads/just-a-short-rant.30987/
https://forums.massivecraft.com/threads/a-long-rant.38155/
Pvpers at those times felt their concerns were not being listened to, and as a result, a large number of pvpers quit around these times. This was due to Thortuna and gethelp being excessively bad at communicating with the player base, and ignoring strongly held opinions of the player base for reasons which frequently turned out to be straight up lies.
Since thortuna and gethelp left, the game department improved immensely in terms of communication, in my personal opinion.
However, when a suggestion gets as much positive feedback as this one did, it needs to be seriously looked at beyond a game staff meeting vote. If game rejects an idea like that, we need alternatives, proposed to us. Not just a "no, now fuck off." That is the type of thing that greatly frustrates pvpers, and leads to a toxic relationship between players and staff. Further, we need communication from the people who actually argued against the idea, not just from winterless. The pvp think tank is his project, I get that, but when winterless is for the idea when discussing with us in the think tank, and then after the vote has to argue against it, it gets frustrating. I get that some staff members find it frustrating to discuss with pvpers, but if they're making the decisions, they should need to see our reasoning behind the suggestion.
This is not an idea that we're going to let go. It is a good idea. Work with us. All that's going to happen by not working with us is a return to the last few weeks, with 0 pvp. That's not something we want. We want to pvp, but we need balancing changes, and we need communication.
@Winterless @CS_Birb @MonMarty
Keep the thread free of flame please and thanks