• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Bard's Guide To Combat Roleplay

In the second example, and one I make a point of demonstrating, very few people will ever have their character fall for a feint. I play a character that is a sword dancer, who relies on swiftness and trickery.
I notice this too. Unless the opponent is a very experienced swordmaster, even an elf that's over 100 years old and been at it for a long time, shouldn't always see through feints and stuff. People mess up sometimes. Experienced fencers irl that's been practicing for five or more years and seen lots of different moves be done on them, mess up. Maybe a bad day and the fencer's mind is on that occurrence rather than the spar, or simple clumsiness ruins good footing and it throws the duelist off.
 


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