• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Arthur Noogal

This character is actively played.

DolittleGuy

Scrungo Enthusiast
Joined
Aug 20, 2015
Messages
229
Reaction score
1,692
Points
308
Character Information
  • Full Name: Arthur Noogal
  • Heritage / Culture: Amal Ailor
  • Age: 27
  • Gender / Pronouns: He/Him
  • Religion: Fornoss
  • Occult: Body Arkenborn
  • Character Occupation: Ranch Hand
Appearance Information
  • Eye Color: Red sclera and gold irises.
  • Skin Color: Lightly tanned
  • Hair: Teal, loosely secured by a headband.
  • Height: 6'5
  • Body Type: Lanky and wiry
  • Additional Features: His four arms have forearms.
Skill Information
  • Hobbies and Talents: None
  • Mechanics: Body Arkenborn, Ailor
  • Languages: Common
Backstory/Plothooks

  • He is an Amal Ailor of the Yellow Roam, but he was raised on the Brown Roam. This means he is nominally familiar with many dangerous creatures and how to handle them in such a way as to not lose his life or a limb, but he is now of the Yellow Roam. His prospects could change with new employment.
  • Arthur was raised in a few different areas as his family made their way between different Ranches. He grew up predominantly under the Brown Roam, going wherever the work was. His family was involved with the usual business of basilisk trading. Eventually, the Ranch he worked on fell through. He joined the Yellow Roam shortly thereafter.
  • There have been a handful of beasts that have escaped from him in his time in the Brown Roam. Some of these he managed to leave with a parting gift in the form of a wound which would scar particularly notably, or they were simply unique enough for him to recognize on sight. Nonetheless, they are a source of resentment for him.
  • Growing up on a Ranch that was loosely made up of Fornoss faithful imprinted said religion onto him. He follows its tenants as well as he can whilst out on the range. In particular, he reveres Fenra for her hand in the world and its bounties which he relies upon for his survival alongside Helvard for the protection that he might offer Arthur and his people.
Combat Proficiencies and Abilities
Attack Stat: Strength
Defense Stat: Constitution
[12/15 points spent]

Proficiency Points:

  • Strength: 7
    • Bruiser Slam, Bruiser Flurry, Bruiser Parry, Bruiser Feint, Bruiser Rampage, Technique Parry, Careful Fighter (Free Pack), Weapon Throw
  • Constitution: 5
    • Rage Counter, Cavalry Charge, Iron Will, Rebound, Breather
  • Intelligence: 0
    • N/A
  • Wisdom: 0
    • N/A
  • Dexterity: 0
    • N/A
  • Faith: 0
    • N/A
  • Magic: 0
    • N/A
  • Charisma: 0
    • N/A
 
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