• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived Another Probably Useless Idea Came To My Mind

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Ridgee

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What if we could make like each mincraft day about 1 hour and the same with night, just to make it a bit more realistic. :P
 
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I agree, this is useless.
There is already a system that Mojang made; about 13 minutes for a day and 12 minutes for night (Something like that).
 
I agree, this is useless.
There is already a system that Mojang made; about 13 minutes for a day and 12 minutes for night (Something like that).
I believe it is like 21 minutes during the day and 17 minutes at night. (not completely sure though)
 
You play in a Blocky world full of Dwarves, elves and vampires ect. Where the extent of combat is who can cram the most god apples in their mouth. Realism is out of the question. XD
 
You play in a Blocky world full of Dwarves, elves and vampires ect. Where the extent of combat is who can cram the most god apples in their mouth. Realism is out of the question. XD

Where an evil Banshee witch thing comes to the main city of said world and sets everything on fire, but yet the buildings never burn...

And you can ride pigs, fall off mountains and not break your legs, and with the help of potions, swim in lava and run super fast....
 
I believe it is like 21 minutes during the day and 17 minutes at night. (not completely sure though)
Actually, I think it was about 11 minutes of Day (Not counting sunrise and sunset, those are considered niether as no ethereal mobs burn nor spawn because of this for a small, two minute span total) And about 11 minutes of NightTime. So interesting fact, every second in real life is a minute in Minecraft. So if one minute is an hour, and there are 24 hours in a day, you can determine there are about 24 minutes of Minecraft in a 'day'.
I know, this is too mathematical and scientific to be read all the way through.
And to those who read the whole thing,
Wow. Just, wow.
((Nevermind this, I counted this on the MassiveCraft timing, it was increased mainly by lag))[DOUBLEPOST=1366582485,1366582167][/DOUBLEPOST]
You play in a Blocky world full of Dwarves, elves and vampires ect. Where the extent of combat is who can cram the most god apples in their mouth. Realism is out of the question. XD
Good point there.
But this is still realistic (In some degree of the insane), whomever can eat them without a burst stomach is stronger.
In the gut, at least.
 
I don't know if it's still around, but massivecraft's day night cycle used to be a lot longer. I'm fairly sure that the way the cycle is elongated is every 5 seconds or so, the time is set back 3 seconds, making time pass at 2/5th of the normal rate.. Judging from how on massive you do often see the moon glitching back every few seconds, there is some kind of time altercation, as I don't normally see this on other servers.
 
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