• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

An Argument About Character Ownership (mainly In Relation To Noble Houses)

Conflee

Me an the bois at 3 am lookin for BEANS!
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Hello everyone! Now, I don't want to make this a salty rant or anything, nor do I want the replies to do so, and I want to point out this is mostly my opinions, and how I feel on the matter. I want to here what others say.

Alright, so, to begin with. As far as I understand, the main reasons for House owners having full control over a character's existence more or less is for a few reasons. If the player randomly goes inactive, or is going fully against the house rules they agreed to when joining, or the player is hit with OOC issues either IRL stuff, or rule breaking etc. The ability to boot a player and have someone continue on is a little bit of a mess, and there are good reasons to do this.

However, there comes a shadier issue where this can be used to undo consequences for IC actions. Say a family suffers an exodus of members because a few members disown the family because of it's actions. Technically speaking, the house head can undo the consequences of their actions by voiding the characters, or replacing their players and having the actions voided. Which, in my opinion, is an issue.

If you screw up enough ICly that members of your house feel the need to publicly disown and denounce you, you deserve to suffer any ridicule or shame this brings to the house, ICly. Giving a player the power to entirely undo this with a wave of a hand and a little paperwork with the players and Noble Managers is too much power OOC.


My solution is simple: Essentially, if a character leaves a house for IC reasons, ownership of this character passes fully to the player. If a head of house wishes to contest this, they need to contact noble management and state how the player's reason for leaving is not valid. Management then get the other player's side of the story and decide who has final say over the character's existence and fate.


In interested in how people feel about this, especially nobles etc. Because as it stands I feel the system is slightly broken in this regard. Anyway, thats it, my simi-rant / discussion done.
 
In essence my argument is house owners being able to void these characters to undo the consequences of them leaving for IC reasons is power gaming and bad etiquette, but technically allowed in the current system. And I dont think it should be. Thats the TL;DR
 
This situation has happened twice with removal of a character from a family. It's literally a non issue to be brought up as we always deal with situations like that on a case by case basis. It's best you don't get involved in other people's business when you don't know the half of it.
 
In the instance I am specifically referring to I do feel like its an issue. But fair enough, I can imagine it doesn't really come up too often, I just felt the need to get my thoughts on it out there and off my chest.
 


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