• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character Allison Krait

This character is actively played.

Sparrower

massivecraft's chappell roan
Supremium
Joined
Nov 27, 2021
Messages
68
Reaction score
224
Points
93
Location
the door to your mom's room
1741841538602.webp
1741843418292.webp

INFORMATION
Name: "Ser Allison Krait".
↳ True Name: Jatasya.
↳ Titles: Ser, Conjurer, General Krait, Shadow Sorceress, Beast-Master, Darkstar Knight.​
Race: Slizzar.
Age: 55; visually ~30.
Sex: Female.
↳ Sexuality: Unlabeled.​
Occult Status: Abyss Mage; Greater Silberfeder Vampire.

CORE CONCEPT
Jatasya
has, for the past few decades, gone by the alias Allison Krait- an Ailor woman and Dark Knight intent on the destruction of the hierarchy, acting as a commanding place-maker amidst her peers and colleagues and a tactician capable of summoning legions of beasts to aid her ranks. Once an Argentum Knight, she took men and her Hounds with her when the Order dissolved, to maintain the prestige of the Darkstar on her own.


APPEARANCE
1741843474336.webp Jatasya is a beautiful silver Slizzar, with patterned opalescent scales.
◖As Allison, she is a tall, short-haired, dark-eyed woman.
◖She's charismatic and personable, taking on a leadership role.

PROFICIENCY
  • Wisdom 5
    Free | Command Stance
    Command | Pursuit
    Command | Assault
    Command | Fortify
    Command | Execute
    Command | Endure

    Magic 10
    Adapt | Shapeshift
    Arcane | Snare
    Arcane | Sap
    Arcane | Isolate
    Arcane | Barrier
    Arcane | Cleanse
    Arcane | Healing
    Arcane | Aura
    Arcane | Revive
    Arcane | Puppeteering
    1743371617384.webp
    [THE HOUNDS]
    ︶⊹︶︶୨୧︶︶⊹︶
    Allison is a master of shadow-constructs, implementing Tenebrous and Golemancy magic to form beasts from the darkness. She is not a Demonologist, despite what they make look like, and instead brings life to the shadows in the form of creatures- most notably, a pair of dutiful hellhounds.
    ︶⊹︶︶୨୧︶︶⊹︶​
  • MECHANICS
    Heritage Traits​
    Mind Immune
    Slizzar are immune to any type of mind control or mind scrying from mortals, particularly Mind Control, but also Mechanics that would result in thralling, emotion-reading, emotion influencing and so forth. Additionally, if someone is actively attempting to do any of these things to a Slizzar, that Slizzar becomes aware of the attempt, and who is attempting it.
    Mimicry
    Slizzar can perfectly mimic Afflictions and Affinities, including Transformations and even the aesthetics of Abilities and Mechanics, even if they do not actually work that way. For example, a Slizzar can perfectly mimic the appearance of a Vampire and then use fake Vampire teeth to engage in fake blood drinking. There is no way to distinguish this from the real thing, meaning Slizzar can seamlessly infiltrate groups. Anyone attempting to call out a Slizzar for not being authentic in their mimicry of something they are not, is engaging in meta-gaming. Note, however, this does not actually give them the Mechanics. They can for example summon Archon-like wings if they are mimicking Archon, but that does not give them flight or the function as described in the Archon Mechanic.
    Assembly Voter
    Slizzar have an advanced network of off-screen politicians and Nobles under their control. As a result, whenever an Imperial Assembly is called, Slizzar are able to sit in the noble section of the Assembly, and their votes count for 2 Votes instead of one. Votes are always cast as "Aye" or "Nay", in order to use this mechanic, the Slizzar must say "Aye (Political Power)" for the vote to work. Additionally, Slizzar can be embedded into Noble Families, attaching to their Family-Leader as either an Ally or Manipulator. So long as both the Family Leader and the Slizzar are present at the same Imperial Assembly (in absentia or proxy voting does not count), the Family Leader may also use this Mechanic (but must be sure to use the formatting described above for it to count). Additionally, for this to count the Slizzar must self-register as embedded into a particular Noble Family through the Ticket Bot. It is not possible to stack this effect multiple times for multiple Slizzar embedded.
    Stolen Wealth
    Slizzar have an advanced network of bureaucrats, bankers, and other wealthy persons they can call upon, to give them access to the new wealth of the Regalian Empire. Firstly, this means they have access to an off-screen wealth that is close but not equivalent to registered Aristocrats. It essentially means Slizzar are wealthy, and have money to throw around. Secondly, it creates a situation where Slizzar can "claim" Noble Countryside Estates. These claims are not exclusionary, that is to say, we only have a limited number of Estates available, and multiple players trying to "claim" the same Estate. For this reason, we request players make use of the holographic display to indicate if players are already present, and suspend disbelief about who owns what Estate. Chances of multiple players trying to use the same Estate at the same time, is low.
    Persuasive
    Slizzar are natural Persuaders with their ability to get into the heads of others. Any Persuasion Rolls done by a Slizzar, have their final Dice result increased by +1. This effect does not stack with other Mechanics that have the same effect on Persuasion Rolls.
    Vampire Traits​
    Hidden Scourge
    You can magically hide your teeth and Afflicted eyes. This breaks during feeding. If you have the Shape Shifter Mechanic, using this Mechanic while shifted makes you unable to Combat Roleplay. If someone knows your real name and that you're a Vampire, this Mechanic doesn't work on them.
    Long Living
    You live much longer than the average life span of your heritage. You can live up to three times as long, and you can visually stop aging at a chosen age (must be at least 21). Additionally, you are immune to non-magical diseases and Afflictions.
    Sanguine Bargain
    You can grant immunity to Vampirism to any person willing to bargain with you. In turn, if the bargained person attacks you, reveals that you are a Vampire, or reveals the deal, they take massive damage (discuss together what this means before making the bargain).
    Mind Suggestion
    With OOC consent, you can mind-trick Characters into doing your bidding without establishing full Mind Control over them. These simple verbal commands are undetectable, but cannot be more complicated than a single sentence. This does not count as Mind Control and thus Mechanics that provide immunity do not work.
    Vampire
    Transformation
    You can transform into a Vampire Form, which is a Monstrous form with a unique Vampire-themed design that you can create. This counts as a Disguise and a Monstrous Transformation (illegal in Regalia). You remain in Vampire Form even after reaching 0 HP.
    Greater Hunter
    You are an apex hunter in the wilds, capable of greater sense of the hunt, sight, and hearing in nature. You can effortlessly capture mundane animals in the hunt, and may receive additional benefits during Monster Hunt Events or Monster encounters in the forests of Regalia.
    Universal Speech
    You can understand and speak all mortal and currently practiced languages from all the corners of the world. This includes magical languages spoken by mortals, or even Elderlaw languages like Dragonspeech.
  • Magic Alignment​
    1743372246001.webp Allison is aligned to the Abyss, the dimension of Hedonistic pleasure and unrestrained freedom, chaos, and existence. A place of red deserts, seductive demons, and darkness, where nothing and everything populates the sands and gorges of red miasma. It is a dimension made to overwhelm, which Allison abuses to its fullest with swathes of shadow-legions.
    Schools: Tenebrous, Golemancy, Halting, Mind
    Origin: Book Origin
    Training: Mentor Training
    Magic Schools​
    1743371408103.webp Allison is practiced in the Tenebrous school. Aaa 1743371362732.webp Allison is practiced in the Golemancy school. Aaa
    1743371534765.webp Allison is practiced in the Halting school. Aaa 1743371435461.webp Allison is practiced in the Mind school. Aaa

LANGUAGES
↳ [10/10]
|| All Languages

PLOT HOOKS & TRIVIA
〉Quiet Crowd 〉

》Jatasya was the unlucky child of a Slizzar born in the heart of Regalia, and trained from a young age in the prospect of becoming a Viridian Knight. When her Slizzar identity was revealed, she instead saw the distaste for who she was, and decided it best to quit and leave the city. Now, she wields a remnant of Morkhaar, and acts as a face of the Argentum Order in Regalia.​
〉Darkstar Knight 〉
》Near immediately, a dark-haired Ailor woman became her primary shift, used in everyday life- though most notably in the Dread Wars, fighting for what she believed was right. Instead, she found refuge in converting to the Argentum Order. Allison grew to be a well-liked Knight of the Argentum Order, a loud and tactical voice amidst a horde of those stronger than her, content in the back and calling the shots. When the Argentum Order dissolved, she took a retinue of men and demons alike to continue the Darkstar on her own.​
〉Beastmaster 〉
》Allison is primarily a frontlining Knight- a Spellblade by trade, though her solo-combat is less than gladiatorial. She's a conjuration caster, often presiding over a small army of shadow-beasts. Often, her support shows itself in adding to the field, though in a pinch, she dons dark plate and shrouds her sword in hellfire. She is intensely caring of her Hounds, the primary form her beasts take, treating them like cherished family.​
〉Silberfeder 〉
》Allison is a tactician at heart, the commander-knight's strength lying in her ability to not only hold her own should the need arise, but in supplying her allies with coverage via summons and turning the tides of battle with only her army of beasts and a tactical mind. This, along with her being a Slizzar, make her an excellent subterfuge agent and a master at spycraft- as well as a personable and affable figure to nearly anyone.​
 
Last edited:


Write your reply...