• Character Sheets are optional on MassiveCraft. You do not need a sheet to play or be whitelisted on our server. You only need a sheet if you plan to engage in roleplay combat.
  • Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Played Character '' Acheron ''

This character is actively played.

Ang0re

Actually just an enigma
Joined
Sep 7, 2024
Messages
16
Reaction score
6
Points
28
Location
Outside, somewhere.
Character Information




{ Name | 'Acheron' }
{ Heritage |
Ailor }
{ Age |
23 }
{ Gender |
Female - It / They }
{ Religion | ?? }
{ Occupation |
Mercenary and Part-time menace }
{ Occult | Dread Arkenborn }







Appearance Information


{ Hair | A dark auburn with a pale fringe }
{ Body |
Tall with a small amount of muscle }
{ Extra | T
heir skin is a pale, palid color. They pain a crow - like design on their face. }







  • Talents

    { Magical Talent } -
    Magical Talent covers broadly things done with magic or that have a magical feel to them. MassiveCraft does not in theory limit the creative freedom of magic roleplay. A mage can create autonomous lights or brooms, give magical effects to drinks, or ignite and douse fires with a simple gesture. Mages can also use their magic to heal and cleanse, so magically closing wounds and restoring lost limbs or healing magical rot of the world can be done. Healing cannot be done before or in combat. Alternatively, mages can use their magic to corrupt and harm.

    Magic talent has no morality, but to use magic talent a character must be considered a mage of some alignment, and some uses of magic Talent can be considered sinistral magic.







  • ✦{ Attack Stat }✦
    STR

    ✦{ Defense Stat }✦
    MAG

    ----------------------------------

    ✦ - Strength {7} -✦
    VETERAN STANCE
    Veteran Impurity
    Veteran Tri-Slash
    Veteran Swiftstrike
    Veteran Parry
    Technique Parry
    Concussive Blow
    Diving Tackle
    Weapon Throw (FREE)

    ✦ - Magic {5} -✦
    Arcane Portent
    Arcane Cleanse
    Arcane Snare
    Arcane Shove
    Arcane Revive


    ✦ - Intelligence {2} -✦
    Oceanic Pack
    Shapeshift Pack (MAGIC)

    ✦ - Dexterity {1} -✦
    Theft
  • Heritage Mechanics

    • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.

    • Ailor are the masters of the Regalian Empire, and while it has equality between all peoples and heritages, Ailor are just by virtue of being Ailor considered preferential for most government positions and judicial situations. Where possible to do with the Nobility, with Government, or with Palace decisions, Ailor will be treated preferentially over other peoples, even if their qualifications might be lesser than the other options.

    • Ailor when using Syncretism can worship up to 3 Gods of their sub-dominant Religion, instead of just 1 or 2. Additionally, when Syncretizing, they gain the Mechanic of the sub-dominant Religion (except for Evolism, where only one of the Mechanics can be chosen). If your Character does not Syncretize, they gain +1 Attack Stat (Breaking Cap up to 11) against Characters that have Syncretized their mono-faith.

    Affinity Mechanics

    • You can use an Eldergod Transformation, changing into an eldritch horror that counts as a Disguise. This also counts as a Monstrous Transformation and you will not transform back to normal if you reach 0 HP in Combat. (Monstrous Transformations are illegal in Regalia).


Disguise Information








{ Name | 'Medea ' }
{ Heritage |
Ailor - Letz }
{ Age |
23 }
{ Gender |
Female - She / Her }
{ Religion | Unionist }
{ Occupation | Unemployed
}
{ Occult | HIDDEN }​


 
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