- Joined
- Oct 22, 2012
- Messages
- 1,711
- Reaction score
- 1,603
- Points
- 0
I have a few suggestions about the new worlds and related to server sharding.
For the new worlds
1) Don't put the dynmap up until a few weeks after the new world's release.
Reason: One thing that really makes Minecraft special is the sense of exploration, putting a dynmap up will just ruin it and get rid of the feeling of exploring a new world.
Server Sharding:
1) Increase the faction price drastically
Reason: With server sharding its pretty obvious there will be a HUGE influx of new players. We have a few choices with this. Do we want a few huge factions or a few hundred small factions? With all those new players it will be easy for them to band together and gather up 200 silver for a faction. If we increase it to lets say, 800 silver then it will make it so the server isn't overrun with lots of new factions.
2) Start getting more "PR" managers
Reason: With server sharding, there will be so many new people that the server will require people to constantly help these new people with the plugins and various other things of the server.
3) Start getting more written history about Massive
Reason: We want new players to feel like they are stepping into a huge, ancient world full of wars, treaties, and great nations. Get all the older players or other players that participated in these huge wars or golden ages to write history books that will be mass produced.
That's about all, thanks for reading!
For the new worlds
1) Don't put the dynmap up until a few weeks after the new world's release.
Reason: One thing that really makes Minecraft special is the sense of exploration, putting a dynmap up will just ruin it and get rid of the feeling of exploring a new world.
Server Sharding:
1) Increase the faction price drastically
Reason: With server sharding its pretty obvious there will be a HUGE influx of new players. We have a few choices with this. Do we want a few huge factions or a few hundred small factions? With all those new players it will be easy for them to band together and gather up 200 silver for a faction. If we increase it to lets say, 800 silver then it will make it so the server isn't overrun with lots of new factions.
2) Start getting more "PR" managers
Reason: With server sharding, there will be so many new people that the server will require people to constantly help these new people with the plugins and various other things of the server.
3) Start getting more written history about Massive
Reason: We want new players to feel like they are stepping into a huge, ancient world full of wars, treaties, and great nations. Get all the older players or other players that participated in these huge wars or golden ages to write history books that will be mass produced.
That's about all, thanks for reading!