A griefed world

Rooseus

Lord of Damorn
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We all have noticed that there is the huge amount of abandoned ruins in Cerdia. They are both ugly and are in the way for new cities to be created, there is also almost no landskapes left in Cerdia. My question to technichians is: Is there a way to reset all the chrunks in the world except those who are claimed?
 
I kind of like the abandoned ruins...it makes it feel like there's some history to the world. It's sometimes more interesting to run around in an old faction base looking for stuff than it is to run around in caves. There are caveats to this though. A lot of floating blocks or locked doors, chests and chest shops is not good looking and doesn't really add to the fun of exploring.
 
Yeah, there is one near my faction, but it looks ugly. I see a bunch of random chests, doors, and blocks scattered around the place. I will post screenshots soon.
 
Protecting certain cities would have to be a judgement call for the mods, and they might be pretty busy doing other things. From what I've seen, stuff gets looted really quickly from abandoned faction areas, especially the larger ones and the ones anywhere near the spawn areas of each world. By the time a mod sees a city, it might not be salvageable. Not only that, not all of them even have a known history...some of them just get built, and then abandoned.

It would be a big help if people cleaned up their stuff before leaving. We recently moved our base and cleaned up before we left. Mostly to make sure we grabbed all our stuff, but also so that anyone else coming along wouldn't be stuck with doors and can't be opened, chests that can't be moved. After we cleared out, I went around with vines and webs and ruined the place up. I left a few torches and a few glowstones, and even arranged for a lava fall through a couple of floors so it looked like the disposal broke. I'm not sure how to get people to do this more often though. Mostly it looks like they just stop logging in, or they just leave and don't even bother to pick up their store chests.
 
I think the worst offenders in these unsightly ruins are the disbanded deadbolt signs. If perhaps deadbolt signs expired when not inside a claimed faction territory, or they expired if the owner of the sign has not attending the faction it is located in for at least 5 days, 90% of the problems involving permanent ugly ruins would take care of themselves.
 
Yeah, and you would have a better chance of actually looting an old base...
 
Ceardia had a good run, and it's great and all, but it's just been too used, this happens to all worlds. It's just natural. I think it's time we retire Ceardia soon, and look toward the new capital, Regalia.
 
Yeah, maybe we could convert Ceardia into the new nether? O.O
 
Yeah, maybe we could convert Ceardia into the new nether? O.O
Haha, what an Idea :D But no, probably not.
Reseting chunks is not possible for ceardia, because if we would regen (a command to restore the old look) then the server would take the seed and convert it to a 1.3.2 world, which would mess the world up completly.
 
yes if the team did it on the server.
but if someone got a copy of ceardia. and reseted the chunks in a 1.0.0 server or program could we use it
 
yes if the team did it on the server.
but if someone got a copy of ceardia. and rested the chunks in a 1.0.0 server or program could we use it
that would be a project which is way to big to handle, seriously none wants to do this. Ceardia is old, ruins tell us stories, are a nice place to explore....
for me personally, pro's and con's are equal.
 
I agree with Ulumulu, though we could have a building project to repair ruins? Would be pretty interesting...
 
It doesn't matter if ceardia is ruined, because there are worlds which aren't. Ceardia can be for explorers, Daendroc and Ellador for builders.
 
I think that the overall look of ANY world should be managed by the World moderators, taking anything that is ugly, and maybe making a permanent faction called (Historical) and claiming the site. Also looting these old places make them look twice as ugly.
 
I think that the overall look of ANY world should be managed by the World moderators, taking anything that is ugly, and maybe making a permanent faction called (Historical) and claiming the site. Also looting these old places make them look twice as ugly.

Now that is an interesting idea. A faction of historians preserving and cataloging old faction sites.
 
No. Moderators need time to play the game aswell, if they had to go around and claim EVERY historical site and remove EVERY ugly building they would be unable to play on the server, as well as moderate it.
 
Well then, we could just give others the ability to do it? I mean, other people aren't moderating and I'm personally bored right now. So if we could possibly make a squad, we could preserve these sites...
 
you are so wrong the way ellador and daendroc is builded up is not for builder. we need a new world with more flat land

Sorry but you are the one who's wrong. The landscapes of Ellador and Daendroc enables and enhances building. Ceardia is the opposite way around, at least in my opinion. Just building on flat land makes things so dull and boring.
 
Well then, we could just give others the ability to do it? I mean, other people aren't moderating and I'm personally bored right now. So if we could possibly make a squad, we could preserve these sites...

This is much more what I was thinking. Moderators are busy, and honestly, they do have better things to do. I would much rather have them addressing griefs and monitoring hackers than preserving historical sites. A squad of players, under the supervision of a moderator though could get a lot done. I'm not sure how the faction thing would work out though...players can't be members of multiple factions that I'm aware of, so being a member of the Historians, to do historical restorations would conflict with being a member of or owning a faction yourself. It would require the devs and mods working to get it setup to begin with, and that might be a significant amount of work. Maybe. This is all speculation. I just think it is a really neat idea to have a squad of historians running around preserving and fixing things as well as cataloging the history of MassiveCraft. :-)
 
A Historical Preservation Society would be a very good thing. Just hire players who /want/ to run around Cerardia claiming and cataloging old builds. Doesn't even have to /be/ moderated, just make it an actual faction that does a job. Factions /are/ meant to be like guilds and townships.
 
Ok then, I am going to save up some money for a society that does this. If you could please mail me the coords of a ruin in-game or post it below, I will help make sure that it is preserved :)
 
Remember if you do this, ONLY preserve the ones that are worth preserving, set up portals from spawn or something so players can visit them easily, and try to keep recruitment to the minimum. Try and ask to make you faction a 'Permanant Faction' so that it can stay in the historical site even if all players are offline for more then 20 days.
Also there should be permissions whether the leader of the faction that used to own the historical site wants you to claim it, cause there are people out there that thrive on old cities for materials and loot.
 
Ok then, I am going to save up some money for a society that does this. If you could please mail me the coords of a ruin in-game or post it below, I will help make sure that it is preserved :)
I'm sure that all of Riverwood would be happy to do this, especially me. Maybe we can talk in-game or via the forums sometime, Ceardia looks like a griefed...thing.

Coords for ruins? Just look all around spawn on Dynmap...
 
Or we could let that ugly old world go.[DOUBLEPOST=1350300074][/DOUBLEPOST]
Sorry but you are the one who's wrong. The landscapes of Ellador and Daendroc enables and enhances building. Ceardia is the opposite way around, at least in my opinion. Just building on flat land makes things so dull and boring.
Yes, good builders loves and use the the landscape to make an interesting looking faction, flat land building is for noobs.
 
When I first joined, and even now, I really enjoyed visiting abandoned bases. Sometimes you'll find little tidbits that hinted at what the faction was like when it was at its prime. Other times there's bases that were never finished and you wonder what it could have been like if it was ever finished. The history and the guesswork/assumptions involved with viewing it makes it a lot of fun. At the same time, there's lots of blatant griefed areas with no connection to any kind of base or otherwise, which do take away from the landscape. Griefs also happen within the abandoned bases, but I think that also can add to the "ruins" vibe when visiting, which isn't always a bad thing when exploring.

The landscape itself is very flat as mentioned though and the later made maps do look better and are more fun to build on thanks to terrain variance. I think Ceardia still has enough exploration value to be worth keeping a while longer, and potentially fixing up a bit in needed areas if people have the time available to do so. At the same time, I do acknowledge it looks very messy on the dynamic map especially. The problem with Minecraft in general is: you can't keep a "perfect" landscape without stopping people from building. Creating is the point of the game and everyone has their own artistic approach, whether it's a giant box castle or a simple yet elegant temple on a hill overlooking a spectacular view. Erasing one person's base which may be viewed as "ugly" by some, may have been that player's greatest creation and masterpiece to them. Judging it and destroying selected creations takes away from the purpose of a building game. There's some exceptions to that mentality, but that's my general stance on it.

I think a potential idea worth considering is not "how can we fix Ceardia," but "what can we do to avoid landscapes getting destroyed in the future?" A possible alternative is to make a designated RP world, where builders have to be approved, but anyone could visit and interact with levers, chests, etc like normal though. Moderating an entire world on a case-by-case basis would be a huge task, which his why that'll likely never be an option. With the above mentioned idea, the other worlds outside of this specified RP world would still be fully open to building like worlds currently are, making this location the only one with limited building. In addition these builders would also be able to self-moderate the world area, with the ability to take down incomplete (clearly abandoned) projects, report an approved builder who may be abusing the privilege through griefing, and help keep the environment nice in general.

There might be other better ways to approach the idea, but the jest of it is: the only way to avoid every world eventually reaching a semi-messy/griefed looking state is by adding some degree of restriction. That in turn defeats the purpose of playing the game, making the idea a compromise for that. The RP world could act as a poster child of sorts for the server, while there'll be plenty of other worlds where everyone can play like normal and there's no building restrictions as usual.
 
I agree fully with TheWayMaker - ruins are often an amazing thing to see. I remember visiting the ruins of the First Pristina, and I couldn't help bu wonder "What if they had been able to finish their wall? Make a real city? Finish all the ruins that they left behind?" I've also seen cities that were completed, and then abandoned. These are always fun because you get to imagine it when it was full, when lots of people lived in the city and the faction was filled with life. I personally love exploring dead cities and castles and ruins (and have even manufactured a few myself when I left old bases behind). I think that those type of ruins, the ones with an obvious 'ruin' look to them should be kept. The crappy ones with floating houses where supports have been griefed or with just locked doors and chests left behind... U.G.L.Y. I avoid those like the plague, they don't add to anything.

On the Moderated World idea, that is similar to Grid, so I don't think it would be that difficult to manage. Make them post pictures of their work and if it meets the bill let them edit the world, but allow anyone to view it. I personally think that such a wold should be like SilverWind in that it's all wilderness, but make it so mobs can spawn anywhere (which would make for realistic lighting and perhaps path lighting). Anyhow, I would enjoy a world like that.

Also, in future worlds a large area of land around the spawn of that world should be claimed by the server so that people can see what the world looked like in it's virgin state. That's how they did it with Ellador (the Island you spawn on). Perhaps give a few select people permission to build there so a few small villages can be built to help spice it up and add realism.

Just my 2c (or $4 lol)