• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Archived A Couple Suggestions To Think About

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Aeyris

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- Bring back /pvp in some form - factions need a place to practice and teach new players. Or put a big warzone somewhere in the world.

- Automated events. e.i Random boss spawns somewhere in factions world.

- Have game staff reach out to players when they first join. Welcome spam was a good idea - but massive can still be very intimidating.

- Most people play with friends. And people who play with friends stay active on the server. But massive isn't very user-friendly towards new groups. Most groups want their own factions and I know empirically that when they see "You need 750r to create a faction" they are likely to log off and take all 4 of their friends with them.

- Automated messages to new players explicitly talking about: How our unique chat system work, Traits, Dynmap. Nobody reads the instructions when they spawn.

This advice isn't meant to be prescriptive. Massive's community to date hasn't grown in net numbers for a couple years. The old generation is slimming. We need fresh faces. Most of these ideas aren't limited to administration. When a new player joins don't just welcome them, teach them the ropes, invite them to your faction.

Minecraft still has more streams than a fortnight on twitch.
 
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Or Lyrah we do the same thing
 
New - Bring back /pvp in some form - factions need a place to practice and teach new players. Or put a big warzone somewhere in the world.

Done - /tp PvP

- Automated events. e.i Random boss spawns somewhere in factions world.

I don't know about this... if the spawns are random, that means that a random newbie could be walking along and come upon a god monster that makes them lose their items... not ideal. An interesting idea, but it does sound pretty similar to MassiveMobs, which was removed, per my understanding, due to lag issues

- Have game staff reach out to players when they first join. Welcome spam was a good idea - but massive can still be very intimidating.

A fair idea and one I personally like, the issue I see with it is that A)Gamestaff are pretty busy a lot of the time with everything, and B)Due to the nature of staff, there simply is no guarantee of getting new players in and done with at times like 4 AM. It just doesn't seem practical, is all.

- Most people play with friends. And people who play with friends stay active on the server. But massive isn't very user-friendly towards new groups. Most groups want their own factions and I know empirically that when they see "You need 750r to create a faction" they are likely to log off and take all 4 of their friends with them.

That makes sense to me. Is your suggestion that the creation cost be removed? I can see it being lowered, but it exists specifically to prevent a bazillion 4-man factions that are everywhere and take up lots of chunks.

- Automated messages to new players explicitly talking about: How our unique chat system work, Traits, Dynmap. Nobody reads the instructions when they spawn.

I would agree. This seems a good idea, instead of randomised, automated announcements that they may not see, this could help them get figured out since, yes, many players are impatient and are annoyed by excessive signs and such.

Overall, I definitely sympathize with you and agree with the problems, just not your specific solutions(mostly). These are complex and difficult issues, and I don't think I could have done a better job myself.
 

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