• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Crafts Guild ⬩ ⚙ Ibtikar Technologies ⚙ ⬩

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⬩ ⬩ ⚙ Ibtikar Technologies ⚙ ⬩ ⬩

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⬩ ⚙ | Overview

Ibtikar Technologies
is a Skyborn-owned business established February 315 AC, with its founding constituents having functioned within the Regalian Empire for years prior. It is an engineering workshop which serves the public with its carefully chosen associates' proficiency in the realm of technology, through most of its many forms and applications.


⬦ | Non-Exhaustive Product Catalog (SOON) | ⬦

Engineers who are part of the company may be commissioned for projects, or their pre-made works purchased on the spot. While Ibtikar encourages any experienced engineers to apply for employment, freelances are welcome to use the space to work from for a negotiable monthly fee. Additionally, freelancers must bring in their own materials.

Finally, Ibtikar Tech accepts scrap and machinery (functional or otherwise) for crowns.


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⬩ ⚙ | Co-Owner Introductions | ⚙ ⬩
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◈◈ | Mari Karlin | ◈◈

⬦⬦ | Mari is a dedicated engineer and technician from the Hadravyan provinces of Al-Alus, specializing mostly in the industrial sectors of technology, working mostly on power sources, machinery, tooling, and trinket manufacture. She also has some additional experience in prosthetics, Automata, and mechanical weapons.
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◈◈ | Khalil al-Saif ibn Idris | ◈◈

⬦⬦ | Khalil is a veteran from the capital of Al-Alus, Ard al-Nur and a proud member of the Artisans' Society who specializes in the security applications of tech. In such a broad field, he offers expertise in the realm of (strictly) sentry Automata, threat detection, and property defense. He can be directly contacted at Bazaar Street 5.
reclaimer.png

◈◈ | Mari Karlin | ◈◈

⬦⬦ | Mari is a dedicated engineer and technician from the Hadravyan provinces of Al-Alus, specializing mostly in the industrial sectors of technology, working mostly on power sources, machinery, tooling, and trinket manufacture. She also has some additional experience in prosthetics, Automata, and mechanical weapons.
founder.png

◈◈ | Khalil al-Saif ibn Idris | ◈◈

⬦⬦ | Khalil is a veteran from the capital of Al-Alus, Ard al-Nur and a proud member of the Artisans' Society who specializes in the security applications of tech. In such a broad field, he offers expertise in the realm of (strictly) sentry Automata, threat detection, and property defense. He can be directly contacted at Bazaar Street 5.


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⬩ ⚙ | Location

Almscourt 4 - Located across from the Golden Willow.


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⬩ ⚙ | Rules

These apply to guests, clients, freelancers and employees alike:
1. | No spellcasting outside of life-threatening circumstances.
2. | Wandering Automata with no proof of sound ownership will not be serviced.
⬩ Exception: Operator-less Automata with just cause for maintenance may contact Lumura Haiyan or The Spirits of Orchestrion for directions on next steps for clearance.
3. | Work found to contain illegal Spirits will be exorcised, destroyed, and the engineer reported.
4. | No Necrotech ever.
5. | No Dark Metal most of the time (ask).
6. | Do not take, edit, or damage projects that belong to other engineers.
 
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